Wednesday, July 27, 2011

Days of Fear, Nights of Anger

There has been a lot of Star Wars in my life recently and I felt like it should continue. To that end I picked up volumes three and four of the Knights of the Old Republic comic series. Volume three gets off to an odd start when our group, which we're finally getting to know, splits in to two for pretty flimsy reasons. Each go off in their own directions with their own agenda. The stories are then almost complete isolated to single issues so it's like you're reading two separate books at a time. In theory this is fine but it doesn't quite work here. The main character Zayne and his shady friend Gryph plan to clear their names by sitting back and laying low for a while. Other than some background to the Mandalorian war it doesn't serve much purpose and it seems like they're waiting for the other story line to make the big discovery so fate can thrust them back together again. This does have the bonus of including the character Carth Onasi (from the game), but it only serves as an introduction for things to come.

The second story line with Jarel and Camper is much more interesting and has an actual plot beyond hi jinks. Sure there was the threat of destruction at the hand of the Mandalorians in story one but it never really felt pressing. In story two there is much more subtly and menace alone with lies and deception. Unfortunately this story suffers too because it doesn't have a solid end. It ends on a "to be continued" moment but it's not really a cliffhanger just a natural act break. It's like they ran out of pages and just stopped what they were doing thinking they'd just carry on next time. I suppose that's going to happen sometimes when you're compiling 4 to 6 monthly comic issues in to paperback form. It did feel a little abrupt though. I'm very glad now that I bought volumes three and four together so now I can continue straight away, lucky coincidence that.

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